If you're sat 1m (just over an arm's length) from your speakers then the latency between the sound from your speaker and your ear is 3.4ms*.If two people stand at the opposite ends of a bus (assuming its maximum length of 15 metres), there is a 43-millisecond delay when they speak (or shout) to each other.* The time it takes for the sound of a snare drum to reach a drummer's ears, is about 2.1 milliseconds.*
To get an idea of how long one millisecond is, it's best to give some real-world examples that people are familiar with:
#Guitar pro 7 no latency Pc#
On a PC system, the buffer size is set either in Focusrite Notifier, or the Audio Control Panel.
#Guitar pro 7 no latency mac#
On a Mac system, the buffer size is set in your DAW - often in the Audio section of the Preferences page (DAWs may vary). If you set your buffer size in milliseconds and not samples, then you are controlling the overall latency in time, The buffer is adjusted for each sample rate so that you always get the latency that you have set in milliseconds.
You will notice when it's working too hard because there will be problems with the audio, such as crackling, stretching and dropouts. The objective is to find a buffer size that is low enough that your CPU can handle before it has to work too hard. Higher buffer size - higher latency but more stability with the audio signal.Lower buffer size - lower latency but a higher chance of glitches/drop-outs.Using a lower buffer size (and therefore getting less latency) gives your CPU less time to process the audio and therefore the CPU must work much harder to process the audio in that amount of time. You can adjust the buffer size for your requirements. The time this takes is, in part, the buffer size, which you can set yourself. This delay is because the computer needs time to process the audio and route it back out of your interface. When you are recording audio with your interface, you might notice a slight delay in the audio coming back to you. This article explains the implications of buffer sizes and latency, including how different sample rates have an effect on them.